GENERAL RULES (scroll down for rule modifications for each grade level)

SECTION Intro-I: PRACTICES

(a) Practices/Sessions: Any game, meeting, or practice initiated and/or scheduled under the supervision of an adult, is a practice/session. 1 or more players' meeting with a coach constitutes a practice/session.

(b) Weekend Practices: Other than scheduled games by KIDSPORTS, weekend practices/sessions are discouraged. When practices/sessions are scheduled on holidays or when players are unable to attend for religious reasons, players will not be penalized.

(c) Supervision: KIDSPORTS coaches must be in attendance for the entire practice. If a coach has to leave a practice/session, players shall be under the supervision of a responsible adult. Failure to properly supervise players may result in automatic cancellation of future practice sessions.

(d) Time Limits: Practice sessions must end promptly for:

·         K - 4th Grade: 8:30 pm

·         5th - 8th Grade: 9:00 pm

(e) Weekly Limits: The number of sessions shall not exceed:

·         K-3rd Grade: 1 Hr. 3 per week

·         4th - 8th Grade: 1.5 Hrs. 4 per week

SECTION Intro-II: GAMES

(a) Game Schedule: A schedule of games for each KIDSPORTS team will be drafted by the KIDSPORTS Scheduler. Once schedules are published, the schedule will not be changed, altered, and/or modified except for situations deemed to be of an extraordinary nature (school related). All schedule changes must be approved by a Sports Manager. If you are coaching more than one team, you must have an assistant coach prepared to take over the other team(s) in the event of a schedule conflict.

(b) Game Times: All KIDSPORTS games will be started and played:

·         Weekdays: Starting @ 5:15 pm

·         Saturdays: Starting @ 9:00 am - 9:00 pm

·         Sundays: Starting @ 1:00 pm - 9:00 pm

Unless unusual circumstances occur, games rained-out and/or cancelled, games will be rescheduled on Sunday immediately following the original date scheduled.

(c) Starting Times: Games must begin on the exact starting time according to the official KIDPSORTS schedule. If a team cannot take the field within 15 minutes of the scheduled starting time, the game will be declared a forfeit. If a preceding game extends beyond the scheduled starting time, the game must begin within 20 minutes following completion of the preceding game. If either team is not ready to begin its infield practice at the above scheduled times, they shall have only the time remaining prior to the expiration of the 10-minute period.

SECTION Intro-III: GAME CHANGES

(a) Rainout Games: When poor weather exists, the KIDSPORTS Program Staff has sole authority to cancel games. Decisions regarding cancellations will be determined at:

·         Weekdays: @ 4:00 p.m.

·         Saturday: @ 8:00 a.m.

·         Sundays: @11:00 a.m.

(b) Player Notification: Each head coach is responsible for notifying team players of game cancellations.

SECTION Intro-IV: RE-SCHEDULE / MAKE-UP GAMES

(a) Call In: Information on re-scheduled games will be available the next working day after 12:00 noon. Head coaches are responsible for calling the KIDSPORTS office for dates, times, and locations of make-up games. Failure to call KIDSPORTS for re-scheduled game information may result in forfeit.

(b) Rescheduling: Any league game, which must be replayed or continued at a later date due to weather or darkness, will be rescheduled by the KIDSPORTS staff only.

(c) Make-up Games (Sunday Games): If possible, KIDSPORTS will schedule make-up games on the first Sunday immediately following the original date scheduled.

SECTION Intro-V: PRE-GAME PROCEDURES

(a) Team Arrival @ Game Site: At least one coach from each team or his/her appointed representative must be at the game site at least 30 minutes prior to the scheduled starting time as listed on the official KIDSPORTS schedule.

(b) Pre-game Field Preparation: Both teams are responsible for the preparation of the field for game play. Bases must be secured and properly placed no later than 30 minutes prior to the game. The home coach is responsible for putting down the bases. In grades K-3 the visiting coach will provide a second "first base". As a time saver, it is suggested that coaches using the same base distances leave the bases installed for the following game and exchange bases with the next team's coach.

(c) Team Bench: Players and substitutes shall sit on their team bench or in the dugout unless playing in the game. Only eligible players in uniform, coaches, and the scorekeeper shall occupy the bench or dugout during the game. Whenever a batter is retired, he or she must immediately return to the bench.

(d) Infield Practice: If time permits, the home team begins its 10-minute infield practice 25 minutes prior to game time. The visiting team has 10-minutes for its infield practice starting fifteen minutes before game time.

(e) Official Scorekeeper: The home team is responsible for supplying the official score book and official scorekeeper. Visiting scorekeeper should sit next to and confer with the Home scorebook. Volunteer adults are recommended as scorekeepers. The official scorekeeper is required to record the following actions:

·         correct batting order

·         player substitutions

·         outs

·         runs scored

·         game start/end time (in coordination w umpire)

Scores/Standings are not kept for grades K - 2nd grade. (Scorebooks are still issued at these levels to help train scorekeepers and keep the batting order organized.)

(f) Line-up Card Completion: Prior to each game, each head coach is required to fill out a KIDSPORTS line-up card. The line-up card shall include all players listed on the team roster filed with KIDSPORTS. Players who are not playing shall also be listed along with the reason(s):

·         injury/illness

·         vacation

·         discipline

·         quit the team

Continued: (f) Line-up Card Completion:

Each team must deliver a copy of their team line-up to the plate umpire 5 minutes before the game. Coaches are required to give a line-up to the opposing coach. At this time, both home and visiting coaches will give the umpire a new game ball. The home team should also provide a good used ball as a back-up.

SECTION Intro-VI: UNIFORMS / EQUIPMENT:

·         (a) Uniforms: Only KIDSPORTS issued uniform shirts shall be worn by K-4 teams during games and tournament play. Uniform shirts must be tucked in at all times during the game. Uniforms shall not be altered in any way, i.e. printing of business or team names, cutting off sleeves, changing color etc. 5-8 teams are required to purchase their own uniforms, KIDSPORTS will supply the hats.

Uniforms must meet all KIDSPORTS uniform specifications.

KIDSPORTS does not require specific attire for coaches.

(b) Illegal Equipment: Pitchers may not wear any items on the hands, wrists or arms that could be distracting to the batter.

(c) Hats/Headwear: All hats must be worn correctly, with the bill facing forward. Bandannas are prohibited.

(d) Batting Helmets: Each team is required to have a minimum of 4 regulation protective battling helmets on their bench prior to starting a game or practice session.

(e) Gloves/Catcher's Mask: Players are allowed to use any type of glove or mitt. Catchers are required to use protective headgear.

(f) Shoes: Shoes with metal cleats or polyurethane soles cannot be worn (except they are allowed for 7th-8th grade). Players are not required to wear cleats and soft-soled athletic shoes are acceptable.

(g) Bats: Any high school restriction on weight-to-length-of-bat will be disregarded. Both wood and metal bats with safety grips are legal. Bats finished with enamel paint are prohibited. Exception-approved bats with factory enamel finish are legal. Baseball bats are prohibited.

(h) Sunglasses: Sunglasses are permitted (plastic only). However, the pitcher and the batter are not allowed to wear anything reflective (including mirrored sunglasses). Prescription glasses are allowed. Eye black is preferred and suggested.

SECTION Intro-VII: EQUIPMENT VIOLATIONS

(a) Jewelry: Players are prohibited from wearing jewelry during games. This includes, but is not limited to:

·         rings

·         watches

·         necklaces

·         earrings (cannot be taped)

·         barrettes

·         bracelets (including cloth or string types)

·         other items deemed unsafe by umpires

The umpire shall issue a warning to both teams on a first violation (by either team). For each subsequent violation, an additional out is charged to the offending team. If the violation occurs when a player is in the field, the penalty (1 out) shall be enforced when the offending team is at bat.

(b) Batting Helmets: The umpire shall issue a warning to both teams on a first violation (by either team) if a player removes her helmet on the playing field during live play. For additional violations:

·         K - 2nd Grade: For each additional violation, 1out will be charged to the offending team.

·         3rd - 8th Grade: A second violation will result in 1 out charged to the offending team. A third or succeeding offense by a team will result in an ejection of the offending player.

SECTION Intro-VIII: SLIDING/NO CONTACT RULE (All Grades):

When a defensive player is in possession of the ball at a base (except 1st base), the base runner must avoid contact, slide, or give herself up for an out. Failure to avoid contact shall be an out and the player may be ejected from the game. The base runner may not leap over a player to avoid a tag. When a defensive player is in possession of the ball, the base runner is obligated to avoid contact. If there is contact between a base runner and a defensive player, and the defensive player does not have possession of the ball, the defensive player will be called for obstruction and the runner is awarded the base. Until the defensive player has possession of the ball, any defensive player must allow runners to advance to any base (including home plate) without obstructing them in any way.

SECTION Intro-IX: CONDUCT

(a) Chewing tobacco, Smoking, Consumption of Alcoholic Beverages, and Use of Controlled Substances:Chewing tobacco, smoking, consumption of alcoholic beverages, and/or the use of controlled substances on or near the playing field by any player, coach, team personnel, or spectators is strictly prohibited. The umpire has the authority to eject individuals found in violation of this policy.

(b) Conduct: KIDSPORTS encourages our coaches, players, scorekeepers, and spectators to display appropriate and supportive behavior during games. We also encourage good sportsmanship and respect for umpires, opposing coaches, and players. Inappropriate action(s) and behavior deemed unacceptable by the umpire will result in a verbal warning to the individual (player, coach, parent, or spectator). If the action and/or behavior continues, the umpire shall caution the individual. If the individual does not control their behavior and/or refuses to attempt to control the offending behavior of his players or team spectators, the umpire may eject the individual or call the game.

(c) Disciplinary Action: If a coach or scorekeeper is removed from the game via disciplinary action from the umpire, the ejected individual must leave the field. He/she may not sit on the team bench or in the stands. Ejected players must sit on the team bench or may leave the game site with a parent or guardian.

Any player or coach ejected from a game will be suspended from the next scheduled game. Further ejections will result in further suspensions or termination from the KIDSPORTS program.

SECTION Intro-X: UMPIRING

Umpires working KIDSPORTS games are often in their first or second year of officiating. Just like the young players on your team, they are still learning and will make mistakes. Please be patient and understand that each umpire is striving to improve.

(a) Protests: All decisions by umpires are final. KIDSPORTS does not recognize protests by coaches.

(b) T-Ball: T-Ball games are umpired by volunteers. The offensive team provides the umpire behind the plate. The defensive team provides the umpire in the field. The two umpires may confer to discuss the call. However, the offensive team's umpire has the final say on all calls.

(c) K - 2nd Grade: These games are played under a non-competitive atmosphere where no scores/standings will be kept. Each team is expected to provide a volunteer umpire.

(d) 3rd - 8th Grade: Umpires for all KIDSPORTS scheduled games are assigned by a commissioner. Umpires will not be provided for practice games scheduled by coaches. Each KIDSPORTS game is assigned an umpire. Unfortunately, situations arise when, due to last minute cancellations and/or unforeseen incidents, an umpire may not be available for your game.

(e) No-Show Umpires: If your game has no umpire, please call Derek Miller @ (541) 221-4462 - if possible we will try to get an umpire to arrive late. However, please start the game on time using a volunteer-umpire. No-show umpire games will not be rescheduled.

(f) Speed-up Rule - 2nd through 8th Grades: As an option, when there are two outs and the catcher is either on base or gets on base, the coach can designate a pinch-runner for that catcher, provided the pinch runner is the player who made the last out.

T-BALL - GRADES K and Pre-K 5-year olds

KIDSPORTS T-Ball follows National Federation Rules except as modified below.

Rule #1 UNIFORMS: All uniforms and equipment issued by KIDSPORTS shall be legal for all KIDSPORTS T-Ball games. Catchers are required to wear protective head gear, and are allowed to use any type of glove or mitt.

Rule #2 THE FIELD:

2(a) BASE DISTANCE: 60' bases and 84' 10" from home plate to second base.

2(b) 10 FOOT ARC: The area inscribed, a ten foot arc in front of home plate, will be considered foul territory and subject to the same rules as any other foul territory between home plate and the first and third bases. The arc shall be marked (by coaches if necessary) on the field. Coaches, use a ten foot string or cord; attach to an anchor at the point of home plate; mark arc only between foul lines.

EQUIPMENT

3(a) THE BALL: A 9'' Safe-Soft ball will be used for all game and practice sessions.

3(b) THE BAT: Both wood and metal bats with safety grips are legal. Bats that have been finished with enamel paint are not legal. (Exception: approved bats with factory enamel finish are legal). There are no weight-to-length restrictions.

3(c) BATTING HELMETS: Each team is required to have a minimum of four (4) regulation protective batting helmets on its bench prior to starting a game or practice session.

3(d) SHOES: Shoes that have metal spikes or polyurethane soles cannot be worn. Players are not required to wear cleats flat soled athletic shoes are acceptable.

3(e) BATTING T: The home team is responsible for having a batting T at the game. It is recommended that the visiting team have their T available in case it is needed for emergency use. The batting T shall be placed directly on the tip of home plate and may be adjusted to each batter's preferred height. A regulation batter's box will be used during T-Ball games.

3(f) SECOND1ST BASE: The second 1st base (provided by visiting team) is placed next to the regular 1st base on the outside of the foul line. The base in foul territory is the one the batter runs to and fielders use the fair base. If the visiting team cannot provide the base, the game is played with one first base.

PLAYER REQUIREMENTS

4(a) STARTING LINE-UP: All T-Ball games are played with ten players on the field at one time. Teams may start and finish with less than ten players.

POSITIONING PLAYERS

5(a) PITCHING POSITION: While the coach is pitching, the defensive pitcher must stand in the area behind, and to the left or right of the pitcher-coach or machine. When the batter is hitting off the T, the defensive pitcher must start within the pitching circle.

5(b) CATCHING POSITION: The catcher must be behind home plate when the ball is hit.

5(c) OTHER POSITIONS: Same as in regular baseball. However, there will be four outfielders, and these outfielders must be restricted to positioning themselves a minimum of 15' beyond the baseline. Infielders must be positioned at least 40' feet from home plate until the ball is hit (excluding the pitcher).

5(d) DESIGNATED HITTER: A designated hitter is not permitted in KIDSPORTS.

5(e) DEFENSIVE PLAYER ROTATION: The ten defensive player positions are classified into two groups.

Group # I
Pitcher
1st Base
2nd Base
3rd Base
Shortstop

Group # II
Catcher
Left Field
Left Center
Right Center
Right Field

NO PLAYER may play more than two consecutive innings at a position of either group. Example: A player who plays one inning at pitcher and an inning at first base must play the next two innings at one or more of the Group II positions.

NOTE: At the end of each inning, all players on the bench must be entered or substituted into the game.

THE GAME

6(a) REGULATION GAME: Consists of five innings unless shortened because of time limit, curfew, or bad weather.

6(b) There will be no minimum number of innings played to constitute a regulation game. A game will be considered complete if five innings have been played or the time limit expires.

6(c) BATTING: Each batter will be given three (3) attempts to hit the ball into play. In T-Ball games, ten players bat regardless of defensive outs.

6(d) AUTOMATIC OUTS: Batters will be automatically declared out in these situations: 1. Misses or hits a foul ball on the third swing. 2. Does not take a full swing at the ball. 3. Attempts to bunt the ball.

6(e) ADVANCING: A base runner may advance to home in a T-Ball game whenever any legally batted ball occurs or the defensive team attempts to put any base runner out as in regular baseball. The base runner must touch home plate, not the T to score.

6(f) BASE RUNNERS: 1. No runner may advance until a ball has been hit. 2. A base runner shall be declared out for leaving the base before the ball is hit. 3. When any defensive player within the baseline holds the ball above their head and does not attempt to put an advancing runner out, base runners may advance only to the next base to which they are proceeding when the runner is past the halfway mark. When an infielder with the ball in their possession elects to throw the ball to another player in an attempt to put out an advancing runner, and, in the process overthrows the base, runners may not advance to the next base on the overthrow. 4. There is no infield fly rule in T-Ball games.

6(h) TIME LIMITS:

KIDSPORTS T ball games shall be governed by a time limit in which no new inning may begin after one hour has elapsed

6(i) INNING TERMINATION:
An inning is terminated after 10 players bat in one inning regardless of defensive outs. If a team starts the game with 9 players or less they will still bat 10 players.

SUBSTITUTION RULE: The following player substitution rule is required in all KIDSPORTS scheduled games:

7(a) STARTING PLAYERS: Each eligible player listed on the team batting roster form must start on defense every other KIDSPORTS scheduled game they attend.

7(b) ELIGIBLE BATTERS: All eligible players will be in the batting order for the entire game. A player arriving after the beginning of a game may be inserted at the end of the batting order at the beginning of a half-inning.

7(c) DEFENSIVE SUBSTITUTIONS: At the start of any new inning, players who did not play defense the previous inning must be inserted for that inning, unless injured or sick.

7(d) CANCELED GAME STARTERS: If a game is canceled or postponed, the players who were scheduled to start the postponed or canceled game must start and play in the very next game on the KIDSPORTS schedule.

7(e) FAILURE TO MAKE SUBSTITUTIONS: If a coach knowingly violates the substitution rule, the opposing coach should call "time-out" and ask the coach to make appropriate changes. If the coach refuses, the game is played and the opposing coach should contact his/her sports manager at KIDSPORTS. KIDSPORTS will then take appropriate actions against the coach as it sees fit.


1st Grade Modified Coach Pitch (MCP)

KIDSPORTS Modified Coach-Pitch follows National Federal Rules modified as shown below.

Rule #1 UNIFORMS: All uniforms and equipment issued by KIDSPORTS are legal for all KIDSPORTS MCP games. Catchers are required to wear protective head gear and are allowed to use any type of glove or mitt.

Rule #2 THE FIELD

2(a) BASE DISTANCES: 60' bases and 84'10" from home plate to second base.

Rule #3 EQUIPMENT

3(a) THE BALL: A 9" soft ball will be used for all games and practice sessions.

3(b) THE BAT: Both wood and metal bats with safety grips are legal. Bats that have been finished with enamel paint are not legal. (Exception: approved bats with factory enamel finish are legal. There are no weight-to-length restrictions.

3(c) BATTING HELMETS: Each team is required to have a minimum of four (4) regulation protective batting helmets prior to starting a game or practice session.

3(d) SHOES: Shoes that have metal spikes or hard polyurethane soles cannot be worn.

3(e) SECOND FIRST BASE: The second first base (provided by the visiting team) is placed next to the regular first base on the out-side of the foul line. The base in foul territory is the one the batter runs to and the baseman uses the base in fair territory. If the visiting cannot provide a base, the game is played with one first base.

3(f) BATTING T: The home team is responsible for having a batting T at the game. It is recommended that the visiting team have their T available in case it is needed for emergency use. The batting T shall be placed directly on the tip of home plate may be adjusted for each batter. A regulation batter's box will be used during MCP games.

Rule #4 PLAYER REQUIREMENTS

4(a) STARTING LINE-UP: All Modified Coach-Pitch games are played with ten players on the field at one time. Teams may start the game with 8 players. A team with 8 players or less may choose to forfeit the game - and then borrow players from the opposing team to play the game. This game will not be rescheduled.

Rule #5 POSITIONING PLAYERS

5(a) DEFENSIVE PITCHING POSITION: While the coach is pitching, the defensive pitcher must stand in the area behind, and to the left or right of the pitcher-coach or machine. When the batter is hitting off the T, the defensive pitcher must start within the pitching circle.

5 (b) OTHER POSITIONS: Same as used in regular baseball. However, there will be four outfielders, and these outfielders must be restricted to positioning themselves a minimum of 15' beyond the baseline. Infielders must be positioned at least 40 feet from home plate until the ball is hit.

5(c) DESIGNATED HITTER: A designated hitter is not permitted in KIDSPORTS.

5(d) DEFENSIVE PLAYER ROTATION: The ten defensive player positions are classified into two groups:

Group # I
Pitcher
1st Base
2nd Base
3rd Base
Shortstop

Group # II
Catcher
Left Field
Left Center
Right Center
Right Field

No player may play more than two consecutive innings at a position of either group. Example: A player who plays one inning at pitcher and an inning at first base must play the next two innings at one or more of the Group II positions.

NOTE: At the start of any new inning, players who did not play defense the previous inning, must be inserted for that inning, unless injured or sick.

5(e) PITCHING RULES: Each player will receive three (3) pitches from his/her own coach or the machine. If the player is unable to hit a ball into fair play, he/she will have three (3) attempts to hit the ball off the T. Bunting is legal on pitched balls but not off the T.

NOTE: Coaches, while pitching from the mound, are allowed to instruct only the batter. The pitcher-coach will be allowed to move up within 15 feet of the batter when not using the machine if he/she desires. If the pitching coach in any way touches the batted ball or interferes with an opponent trying to field the batted ball, the ball becomes dead, the pitch is considered a no-pitch and all base runners must return to their base.

Rule #6 THE GAME

6(a) REGULATION GAME: Consists of five innings unless shortened because of time limit, curfew, or bad weather.

6(b) There will be no minimum number of innings played to constitute a regulation game. A game will be considered complete if five innings have been played or the time limit expires.

6(c) AUTOMATIC OUTS: Batters will be automatically declared out when batting off the T when he/she:

1. Misses or hits a foul ball on the third swing.
2. Attempts to bunt the ball.

6(d) ADVANCING: A Base runner may advance to home in a MCP game whenever any legally batted ball occurs or the defensive team attempts to put any base runner out as in regular baseball rules. The base runner must touch home plate, not the T, to score.

6(e) INNING TERMINATION: In MCP games, an inning shall be terminated after ten (10) players bat in one inning regardless of defensive outs.

NOTE: If a team starts the game with nine players they will still bat 10 players.

6(f) BASE RUNNERS:

1. No runner may advance until a ball has been hit.
2. A base runner shall be declared out for leaving the base before the ball is hit.
3. When any player on or within the baseline holds the ball above their head and does not attempt to put an advancing runner out, base runners may advance only to the next base to which they are proceeding when the runner is past the halfway mark. When an infielder with the ball in his or her possession elects to throw the ball to another player in an attempt to put out an advancing runner, and, in the process overthrows the base, runners may not advance to the next base.
4. There shall be no infield fly rule in MCP games.

6(h) TIME LIMIT: KIDSPORTS games shall be governed by a time limit in which no new inning may begin after one hour and fifteen minutes (1 hr 15 min) has elapsed.

Rule #7 SUBSTITUTION RULE: The following player substitution rule is required in all KIDSPORTS scheduled games:

7(a) STARTING PLAYERS: Each eligible player listed on the team batting roster form must start on defense every otherKIDSPORTS scheduled game they attend.

7(b) ELIGIBLE BATTERS: All eligible players will be in the batting order for the entire game. A player arriving after the beginning of a game may be inserted at the beginning of a half-inning at the end of the batting order.

7(c) DEFENSIVE SUBSTITUTIONS: At the start of any new inning, players who did not play defense the previous inning must be inserted for that inning, unless injured or sick.

7(d) CANCELED GAMES STARTERS: If a game is canceled or postponed, the players who were scheduled to start the postponed or canceled game must start and play in the very next game on the KIDSPORTS schedule.

7(e) FAILURE TO MAKE SUBSTITUTIONS: If a coach knowingly violates the substitution rule, the opposing coach should call "time-out" and ask the coach to make appropriate changes. If the coach refuses, the game is played and the opposing coach should contact his/her sports manager at KIDSPORTS. KIDSPORTS will take appropriate actions as it sees fit.


2nd Grade Coach-Pitch (CP):

KIDSPORTS CP-Ball follows National Federation Rules with modifications listed below.

Rule #1 UNIFORMS: All uniforms and equipment issued by KIDSPORTS shall be legal for all KIDSPORTS CP-Ball games. Catchers are required to wear protective head gear and are encouraged to wear an athletic supporter with a cup. Catchers are allowed to use any type of glove or mitt.

Rule #2 THE FIELD

2(a) BASE DISTANCE: 60' bases are 84'10" from home plate to second base.

2(b) PITCHING DISTANCE: 32' pitching rubber - measured from the front edge of the pitching plate to the rear tip of home plate.

Rule #3 EQUIPMENT

3(a) THE BALL: A 9" safe-soft ball will be used for all games and practice sessions.

3(b) THE BAT: Both wood and metal bats with safety grips are legal. Bats that have been finished with enamel paint are not legal. (Exception: approved bats with factory enamel finish are legal. There are no weight-to-length restrictions.

3(c) BATTING HELMETS: Each team is required to have a minimum of four regulation protective batting helmets on its bench prior to starting a game or practice session.

3(d) SHOES: Shoes that have metal spikes or hard polyurethane soles cannot be worn.

3(e) SECOND FIRST BASE: The second first base (provided by the visiting team) is placed next to the regular first base on the opposite side of the foul line. The base in foul territory is the one the runner tags and the baseman used the base in fair territory. If the visiting coach cannot provide a base, the game is played with one first base.

Rule #4 PLAYER REQUIREMENTS

4(a) STARTING LINE-UP: All CP-Ball games are played with ten players on the field at one time.

4(b) SHORT LINE-UPS: Teams may start and finish the game with eight players. If a ninth or tenth player shows up after the line-up card is turned in they must be placed in the ninth or tenth spot in the line-up. He/she can enter the game only at the beginning of a half-inning.

Any team reduced to less than eight players due to injury, illness, ejection, etc, will be required to forfeit. A team with 8 players or less may forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

Rule #5 POSITIONING OF PLAYERS

5(a) PITCHING RULE: Each coach will pitch to his/her own team. A maximum of five (5) pitches will be provided to each batter is his/her time at bat. Coaches, while pitching from the mound, are allowed to instruct only the batter. The pitcher-coach, when not using a pitching machine, will be allowed to move up to within l5 feet of the batter if he/she desires.

If the pitching coach in any way touches the batted ball or interferes with an opponent trying to field the batted ball the ball becomes dead, the pitch is considered a no pitch and all base runners must return to their base.

The batter is not out after three (3) strikes unless it is the fifth pitch.

5(b) DEFENSIVE PITCHING POSITION: Defensive pitcher must stand in the area behind, and to the left or right of the pitcher-coach or pitching machine.

Rule #6 THE GAME

6(a) REGULATION GAME: Consists of five innings unless shortened because of time limit, curfew, bad weather, or extended due to a tie game. In Kidsports there is no minimum number of completed innings to constitute a regulation game.

If play is called when the teams have not had an equal number of completed turns at bat, the score shall be the same as it was at the end of the last completed inning; except that if the home team in its half of the incomplete inning scores a run (or runs) which equals or exceeds the opponent's score the final score shall be as recorded when the game is called.

6(b) TIE GAMES: If the score is tied at the end of a completed game, the game will end in a tie. No extra innings will be played.

6(c) CALLED GAMES: Only games completely cancelled by Kidsports due to weather will be rescheduled

6(d) SCORING: A base runner may not advance from third base and score a run on a passed ball, wild pitch or an erratic throw from the catcher to the pitcher. A runner may legally score whenever:

1. Any legally batted ball occurs
2. The defensive team attempts to put any base runner out as in regular baseball rules.

6(e) FORFEITED GAME: Teams may start and finish the game with 8 players. Failure to have eight (8) players at the scheduled starting time will result in a win by forfeit to the team ready to play. If both teams are in violation the game will be declared "no contest" and each team will be charged with a loss.
A team with 8 players or less may choose to forfeit the game - and then borrow players from the opposing team to play the game. This game will not be rescheduled.

6(f) PROTESTS: All officials' decisions are final. KIDSPORTS does not recognize protests. Any dispute must be handled on the field.

6(g) CURFEW AND TIME LIMIT: KIDSPORTS games shall be governed by a time limit in which no new inning may begin after one hour and thirty minutes (1hr 30 min) have elapsed.

6(h) TEN (10) RUN RULE: Whenever a team leads an opponent by ten or more runs at the end of any completed inning, provided a minimum of 4 innings have been played, the game will be considered a complete game and the game will be terminated.

6(i) INNING TERMINATION: In CP games, an inning shall be terminated after ten players bat in one inning or three outs are made by the defensive team. Scoring shall stop in an inning when: 1. the batter or any base runner makes the third out or ten players bat in one inning. 2. A score will be allowed by a runner advancing from third to home on a ball hit by the tenth batter if the ball comes into the possession of a defensive player on or within the baseline, and the player with the ball decides not to make a defensive play on any advancing runner by holding the ball above his/her head. The umpire shall immediately notify the official scorer of the exact runs allowed on a ball hit by the tenth batter. If a team starts the game with nine players they will still bat ten players if they get that far in the batting order.

6(j) BASE RUNNERS: 1. No runner may advance until a ball has been hit. 2. A base runner shall be declared out for leaving the base before the ball is hit. 3. When any player on or within the baseline holds the ball above their head and does not attempt to put an advancing runner out, base runners may advance only to the next base to which they are proceeding when the runner is past the slash mark (midway between bases). Once inside the baseline, the player with the ball should hold the ball ABOVE HIS/HER HEAD to stop play. When an infielder with the ball in his or her possession elects to throw the ball to another player in an attempt to put out an advancing runner, and, in the process overthrows the base, runners may not advance. 4. There is no infield fly rule in CP games.

Rule #7 SUBSTITUTIONS

SUBSTITUTION RULE:The following player substitution rule is required in all KIDSPORTS scheduled games:

7(a) STARTING PLAYERS: Each eligible player listed on the team roster form must start on defense at least every other game, which they attend, appearing on the schedule issued by the KIDSPORTS office.

7(b) ELIGIBLE BATTERS: All eligible players will be in the batting order for the entire game. A maximum 10 batters per inning limit will be in effect. A player arriving after the beginning of a game may be inserted at the end of the batting order at the beginning of a half-inning.

7(c) NON-STARTERS: At the beginning of every defensive inning, players who did not play in the previous inning on defense must be inserted into the defensive line-up. The intention of this rule is to ensure that all players play in the field at least half of the defensive outs.

7(d) CANCELED GAME STARTER: If a game is canceled or postponed before enough innings have been played to constitute a regulation game, the players who were scheduled to start the postponed or canceled game must start and play in the very next game on the KIDSPORTS schedule.

7(e) FAILURE TO MAKE SUBSTITUTIONS: If a coach knowingly violates the substitution rule, the opposing coach should call "time-out" and ask the coach to make appropriate changes. If the coach refuses, the game is played and the opposing coach should contact his/her sports manager at KIDSPORTS. KIDSPORTS will then take appropriate actions against the coach as it sees fit.


3rd-4th Grade Softball - Modified Player Pitch

KIDSPORTS follows National Federation High School Softball rules except as modified below.

SECTION 4-I: FIELD DIMENSIONS

(a) Base Distance: Measurements are:

·         60' baseline

·         84' 10" from home plate - 2nd base.

(b) Pitching Distance: 32' pitching rubber - measured from the front edge of the pitching plate to the rear tip of home plate.

SECTION 4-II: GAME EQUIPMENT

(a) Ball Size/Style: 11" softball will be used for all game and practice sessions. Only softballs furnished by KIDSPORTS can be used in scheduled KIDSPORTS games. Each team should provide at least one new ball as well as a slightly used ball.

SECTION 4-III: PLAYER REQUIREMENTS/LINE-UPS

(a) Starting Line-Up: games are played with 9 defensive players on the field.

(b) Short Lineups: Teams may start and finish the game with 7 players. If an 8th or 9th player shows up after the line-up card is turned in, she must be placed in the 8th or 9th spot in the line-up. She can enter the game only at the beginning of a half-inning. Whenever the vacant 8th or 9th spot in the line-up is due to bat, the position will be skipped (no out will be recorded).

This same rule will apply in the case of a team playing with 7 or 8 players due to injury or ejection. Any team reduced to less than 7 players due to injury, illness, ejection, etc. will be required to forfeit. A team with 7 or fewer players may choose to forfeit the game - and then borrow players from the opposing team to play the game. This game will not be rescheduled.

(c) Playing Requirements: At the beginning of every defensive inning, players who did not play in the previous inning on defense must be inserted into the defensive line-up. The intention of this rule is to ensure that all players play in the field at least half of the defensive outs.

(d) Substitution Violations: If a team violates the substitution rule, the opposing coach should call "time-out" and ask the coach to make appropriate changes. If the coach refuses, the game is played and the opposing coach should contact his/her Sports Manager at KIDSPORTS.

(e) Eligible Batters: All players present at the game will be in the batting order for the entire game.

(f) Late Arrival: A player arriving after the game has started may be allowed to play and must then be inserted at the end of the batting order for the remainder of the game. A player who arrives so late to a game that he/she would be unable to complete her 6 defensive outs in the allotted time or standard number of innings will be ineligible to play that game.

(g) Injured Player: If a player is injured and cannot attempt their turn at-bat, their at-bat will be skipped in the order and no out will be recorded. If a player is injured while on the base paths, the player who recorded the last out will enter into the game for the injured runner. If a player is injured on defense, a substitute may replace the player until she is able to return.

SECTION 4-IV: THE GAME

(a) Regulation Games:

Consists of 5 innings unless shortened because of time limit, curfew or bad weather.

·         There is no minimum number of innings required to constitute a completed game.

·         If play is called when the teams have not had an equal number of completed turns at bat, the score shall be the same as it was at the end of the last completed inning; except that if the home team in its half of the incomplete inning scores a run (or runs) which equals or exceeds the opponent's score the final score shall be as recorded when the game is called.

(b) Inning Termination: 5-Run Rule An inning is over when the 5 runs have been scored or 3 outs have been made except in the 5th inning where there will be no limit to the amount of runs either team can score.

(c) Curfew and Time Limit: Games shall be governed by a time limit in which no new inning may begin after the time limit has elapsed. When a lighted field is used no new inning may begin after the curfew time, but the inning being played can be finished.

Time Limit: 1 hr. - 30 minutes (No new inning will start after 1 hr. - 30 minutes).

Curfew: 1st game - 7:30 pm 2nd game - 10:00 pm

(d) Tie Games: If the score is tied at the end of a regulation game, the game will end in a tie. No extra innings will be played.

(e) Forfeited Games: Teams may start and finish the game with 7 players. Failure to have 7 players at the scheduled starting time will result in a win by forfeit to the team ready to play. If both teams are in violation the game will be declared a "no contest" and each team will be charged with a loss. A team with 7 or fewer players may forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

(f) Game Termination: 10-Run Rule: Whenever a team leads an opponent by 10 or more runs at the end of any completed inning, provided the minimum of 4 innings have been played, the game will be considered a complete game.

SECTION 4-V: PITCHING RULES

(a) Pitching Rules:

1. A single pitch thrown constitutes one full inning pitched.

2. A player may not pitch more than 7 innings in any day.

3. A player may not pitch more than 12 innings in a week. A week is defined as: Monday-Sunday.

4. 3 walks and/or hit batters in a single inning (scattered or consecutive) shall require the hitting team's coach to coach-pitch. Player-pitcher may return for the next inning.

5. Umpires call balls/strikes for player-pitch.

6. 5-run rule per inning or 3 outs per inning.

(b) Pitching Days of Rest:

Innings Pitched per Day: Calender Days of Rest:

1-3 : 0

4 or more: 1

(c) Coach-Pitch Rules (see #3!!):

1. When a coach is pitching, he/she is allowed 4 pitches and shall pitch from a minimum of 25'.

2. Coach-pitchers are not required to stand on the pitchers rubber. Coaches, while pitching from the mound, are allowed to instruct only the batter.

3. Coaches will pitch to their own team and will pitch a maximum of 4 pitches. The batter is not ruled out after 3 swings. However, if after 4 pitches the batter fails to hit a fair ball - the batter is ruled out.

4. If the pitching coach in any way touches the batted ball or interferes with a defensive player trying to field a batted ball, the play becomes dead, the pitch is considered a "no pitch", and all base runners return to their base.

(d) Warm-up Pitches: When a pitcher takes her position at the beginning of the game or when she replaces another pitcher, she shall be permitted up to 5 preparatory pitches or use a 60-second time limit. Following the initial warm-up, she shall be allowed 60 seconds to warm-up between innings.

(e) Removing the Pitcher: Whenever a pitcher is removed from the mound, she is allowed to return to the mound only once per inning.

(f) Third Strike: A batter is declared automatically out after 3 strikes even if the catcher fails to legally hold the ball after the 3rd strike (when player-pitch rule is in effect).

(g) Pitching Violations: A report of all suspected violations of the pitching requirements must be filed at the KIDSPORTSoffice the following business day after the scheduled game. If a violation is substantiated, a forfeit may result.

SECTION 4-V: BASERUNNING / STEALING

(a) Baserunners cannot lead off.

(b) Stealing is permitted once the pitched ball reaches the plate.

(c) Stealing is not allowed when coach-pitch is in effect.

(d) There is no infield fly rule in 4th grade games.

(e) Jockey Rule: When a runner is legitimately off a base and the pitcher has possession of the ball within the pitching circle - the runner must then immediately return to their base or advance to the next base at their own risk. (This is NOT a modification of HS Rules, just an explanation).


5th & 6th Grade Softball

KIDSPORTS follows National Federation High School Softball rules except as modified below.

SECTION 5/6-I: FIELD DIMENSIONS

(a) Base Distance: Measurements are:

·         60' baseline

·         84' 10" from home plate - 2nd base.

(b) Pitching Distance: 35' pitching rubber - measured from the front edge of the pitching plate to the rear tip of home plate.

SECTION 5/6-II: GAME EQUIPMENT

(a) Ball Size/Style: 11" softball will be used for all game and practice sessions. Only softballs furnished by KIDSPORTS can be used in scheduled KIDSPORTS games. Each team should provide at least one new ball as well as a slightly used ball.

SECTION 5/6-III: LINE-UPS

OFFENSIVE: Each team will bat its entire roster present at the game.

DEFENSIVE: There shall be free defensive substitution. Each player must play a minimum of 6 defensive outs per game unless the game has been shortened by; darkness, time limit, rain, curfew or the 10-run rule.

(a) Short Lineups: Teams may start and finish the game with 7 players. If an 8th or 9th player shows up after the line-up card is turned in, she must be placed in the 8th or 9th spot in the line-up. She can enter the game only at the beginning of a half-inning. Whenever the vacant 8th or 9th spot in the line-up is due to bat, the position will be skipped (no out will be recorded). This same rule will apply in the case of a team playing with 7 or 8 due players to injury or ejection. Any team reduced to less than 7 players due to injury, illness, ejection, etc. will be required to forfeit. A team with 7 or fewer players may choose to forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

(b) Late Arrival: Any player who arrives so late to a game that she would be unable to complete her 6 defensive outs in the allotted time or standard number of innings will be ineligible to play that game.

SECTION 5/6-IV: PITCHING RULES

(a) Definition: A single pitch thrown constitutes one full inning pitched.

(b) Rules:

1. A player may not pitch more than 7 innings in any day.

2. A player may not pitch more than 12 innings in a week. A week is defined as: Monday-Sunday.

(c) Pitching Days of Rest:

Innings Pitched per Day: Calender Days of Rest:

1-3: 0

4 or more: 1

(d) Warm-up Pitches: When a pitcher takes her position at the beginning of the game or when she replaces another pitcher, she shall be permitted up to 5 preparatory pitches or use a 60-second time limit. Following the initial warm-up, she shall be allowed 60 seconds to warm-up between innings.

(e) Removing the Pitcher: Whenever a pitcher is removed from the mound, she is allowed to return to the mound only once per inning.

(f) Dropped 3rd Strike: High School rules apply, with the following modifications:

·         Batter can only advance one base on a dropped 3rd strike.

·         Runners can advance unlimited bases upon a dropped 3rd strike.

(g) Pitching Violations: A report of all suspected violations of the pitching requirements must be filed at the KIDSPORTSoffice the following business day after the scheduled game. If a violation is substantiated, a forfeit may result.

SECTION 5/6-V: BASERUNNING / SCORING / JOCKEY RULE

(a) Once the pitcher has possession of the ball and is in the pitching circle, base runners shall not leave their bases until the ball has reached homeplate. Runners may steal home.

(b) Jockey Rule: When a runner is legitimately off a base and the pitcher has possession of the ball within the pitching circle - the runner must then immediatelyreturn to their base or advance to the next base at their own risk. (This is NOT a modification of HS Rules, just an explanation).

SECTION 5/6-VI: THE GAME

(a) Regulation Games/Exceptions:

Consists of 5 innings unless shortened because of time limit, curfew or bad weather.

·         There is no minimum number of innings required to constitute a completed game.

·         If play is called when the teams have not had an equal number of completed turns at bat, the score shall be the same as it was at the end of the last completed inning; except that if the home team in its half of the incomplete inning scores a run (or runs) which equals or exceeds the opponent's score the final score shall be as recorded when the game is called.

(b) Inning Termination: 5-Run Rule An inning is over when the 5 runs have been scored or three outs have been made except in the 5th inning where there will be no limit to the amount of runs either team can score.

(c) Curfew and Time Limit: Games shall be governed by a time limit in which no new innings may begin after the time limit has elapsed. When a lighted field is used no new inning may begin after the curfew time, but the inning being played can be finished.

Time Limit: 1 hr. 45 minutes (no new inning will start after 1 hr. 45 minutes).

Curfew: 1st game - 8:00 pm 2nd game - 10:30 pm

(d) Tie Games: If the score is tied at the end of a completed game, the game will continue until there is a winning team or the time limit is reached.

(e) Forfeited Games: Teams may start and finish the game with 7 players. Failure to have 7 players at the scheduled starting time will result in a win by forfeit to the team ready to play - but the game should still be played. If both teams are in violation the game will be declared a "no contest" and each team will be charged with a loss. A team with 7 or fewer players may forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

(f) Game Termination: 10-Run Rule Whenever a team leads an opponent by ten or more runs at the end of any completed inning, provided the minimum of four innings have been played, the game will be considered a complete game.


7th & 8th Grade Softball

KIDSPORTS follows National Federation High School Softball rules except as modified below.

SECTION 7/8-I: FIELD DIMENSIONS

(a) Base Distance: Measurements are:

·         60' baseline

·         84' 10" from home plate - 2nd base.

(b) Pitching Distance: 35' pitching rubber - measured from the front edge of the pitching plate to the rear tip of home plate. (40' pitching rubber for 7th-8th grade GOLD division)

SECTION 7/8-II: GAME EQUIPMENT

(a) Ball Size/Style: 12" softballs will be used for all game and practice sessions. Only softballs furnished by KIDSPORTS can be used in scheduled KIDSPORTS games. Each team should provide at least one new ball as well as a slightly used ball.

SECTION 7/8-III: LINE-UPS / PLAYER REQUIREMENTS

OFFENSIVE: Each team will bat its entire roster present at the game.

DEFENSIVE: There shall be free defensive substitution. Each player must play a minimum of 6 defensive outs per game unless the game has been shortened by; darkness, time limit, rain, curfew or the 10-run rule.

(a) Short Lineups: Teams may start and finish the game with 7 players. If an 8th or 9th player shows up after the line-up card is turned in, she must be placed in the 8th or 9th spot in the line-up. She can enter the game only at the beginning of a half-inning. Whenever the vacant 8th or 9th spot in the line-up is due to bat, the position will be skipped (no out will be recorded). This same rule will apply in the case of a team playing with 7 or 8 due players to injury or ejection. Any team reduced to less than 7 players due to injury, illness, ejection, etc. will be required to forfeit. A team with 7 or fewer players may choose to forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

(b) Late Arrival: Any player who arrives so late to a game that she would be unable to complete her 6 defensive outs in the allotted time or standard number of innings will be ineligible to play that game.

SECTION 7/8-IV: PITCHING RULES

(a) Definition: A single pitch thrown constitutes 1 full inning pitched.

(b) Rules:

1. A player may not pitch more than 8 innings in any day.

2. A player may not pitch more than 14 innings in a week. A week is defined as: Monday-Sunday.

(c) Pitching Days of Rest:

Innings Pitched per Day: Calender Days of Rest:

1-4: 0

5 or more: 1

(d) Warm-up Pitches: When a pitcher takes her position at the beginning of the game or when she replaces another pitcher, she shall be permitted up to 5 preparatory pitches or use a 60-second time limit. Following the initial warm-up, she shall be allowed 60 seconds to warm-up between innings.

(e) Removing the Pitcher: Whenever a pitcher is removed from the mound, she is allowed to return to the mound only once per inning.

(f) Dropped 3rd Strike: High School rules apply.

(g) Pitching Violations: A report of all suspected violations of the pitching requirements must be filed at the KIDSPORTSoffice the following business day after the scheduled game. If a violation is substantiated, a forfeit may result.

SECTION 7/8-V: BASERUNNING / SCORING / JOCKEY RULE

(a) Once the pitcher has possession of the ball and is in the pitching circle, base runners shall not leave their bases until the ball has been pitched. Runners may leave their base(s) as soon as the ball leaves the pitcher's hand. Runners may steal home.

(b) Jockey Rule: When a runner is legitimately off a base and the pitcher has possession of the ball within the pitching circle - the runner must then immediatelyreturn to their base or advance to the next base at their own risk. (This is NOT a modification of HS Rules, just an explanation).

SECTION 7/8-VI: THE GAME

(a) Regulation Games/Exceptions: Consists of 6 innings unless shortened because of time limit, curfew or bad weather.

·         There is no minimum number of innings required to constitute a completed game.

·         If play is called when the teams have not had an equal number of completed turns at bat, the score shall be the same as it was at the end of the last completed inning; except that if the home team in its half of the incomplete inning scores a run (or runs) which equals or exceeds the opponent's score the final score shall be as recorded when the game is called.

(b) Inning Termination: 5-Run Rule An inning is over when the 5 runs have been scored or 3 outs have been made, except in the 6th inning where there will be no limit to the amount of runs either team can score.

(c) Curfew and Time Limit: Games shall be governed by a time limit in which no new innings may begin after the time limit has elapsed. When a lighted field is used no new inning may begin after the curfew time, but the inning being played can be finished.

Time Limit: 2 hours (1 hr., 45 minutes for double-headers)

Curfew: 1st game - 8:00 pm 2nd game - 10:30 pm

(d) Tie Games: If the score is tied at the end of a completed game, the game will continue until there is a winning team or the time limit is reached.

(e) Forfeited Games: Teams may start and finish the game with 7 players. Failure to have 7 players at the scheduled starting time will result in a win by forfeit to the team ready to play - the game should still be played. If both teams are in violation the game will be declared a "no contest" and each team will be charged with a loss. A team with 7 or fewer players may forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

(f) Game Termination: 10-Run Rule Whenever a team leads an opponent by 10 or more runs at the end of any completed inning, provided the minimum of 5 innings have been played, the game will be considered a complete game.