1ST & 2ND GRADE
Dear Coach:
Welcome to KIDSPORTS’ 1 st and 2 nd Grade Basketball! Thank you for volunteering your time and effort to help make the lives of children a fuller and richer experience. By contributing, you have the opportunity to make a positive impact on your players and their parents. Thanks!
Volunteer coaching can be one of the most rewarding things to do. Your involvement in the growth and development of your athletes will allow them to mature physically, mentally, and emotionally while learning sports skills, teamwork and fair play. Most important is that you make it fun!
1 st and 2 nd grade basketball is a great time to work with kids. This introduction to the sport is a vital time for stimulating a child’s interest in the game. You must keep in mind that these young kids are not yet skilled in basketball. Your job is to help every child feel a sense of growth and improvement over the course of the season. I invite you as a coach to join Emerald KIDSPORTS in a commitment to making youth sports a positive, rewarding and learning experience for every participant.
Thanks again for your time, energy and commitment to our kids. Have a great season and, most importantly, have fun!
Sincerely,
Dave Clark
Senior Sports Manager
Games are played according to "High School Basketball Rules" published by the National Federation of State High School Associations with modifications and clarifications adopted by KIDSPORTS and explained in this document.
Free throw lane: Rebounder positions are moved out one lane space to compensate for portable standards where needed.
TIMING REGULATIONS AND SUBSTITUTION RULES
The game is divided into eight periods. Each period is 5 minutes, running clock. The clock is stopped for timeouts. The clock is also stopped while players line up for free throw attempts and restarted when the ball is handed to the shooter.
Each team is allowed 3 timeouts.
Each team must furnish a lineup card to the KIDSPORTS referee prior to game time. LINEUP CARDS SHOULD BE FILLED OUT COMPLETELY AND REFLECT EACH PERIOD EACH PLAYER IS PROJECTED TO PLAY.
Teams with 10 or less players at the game: Each player who starts a period shall play that full period. Each eligible player who did not play the previous period shall play the next period. Each player on a team with 7 or more players at the game must sit out at least two periods. Each player on a team with 6 players at a game must sit out at least one period.
Teams with 11 or more players at the game: Each player who starts a period shall play that full period. Five players who did not play the previous period will play the next period. Each eligible player must play at least 3 full periods.
(Note: These rules are not intended to force a team to play with less than 5 players when there are 5 or more players available who are not fouled out, sick, or injured.)
EXCEPTIONS TO SUBSTITUTION RULES: When illness, injury, or disqualification due to fouls prevents a player from fulfilling substitution requirements, he/she may be substituted for. If an ill or injured player can return to the game, the player must re-enter at the start of a new period and play the required time as if not having played in the partial period. A substitute for such a player must finish the period for the replaced player and comply with the substitution rule during other periods.
Penalty for Illegal Substitution: Correct the substitution.
GENERAL RULES
No score is kept. Team scorebooks are for coaching purposes only.
Coaches are allowed to stand to communicate with players.
Undershirts must be similar in color to the uniform shirt or white.
Players must wear undefaced uniforms as issued.
Absolutely no jewelry or hard hair accessories are allowed.
BACK-COURT GUARDING RESTRICTIONS
No back-court guarding is allowed on any pass being inbounded from back-court into the back-court area or any time a team has gained definite possession in back-court. Once definite possession is gained, defensive players may not hinder the offensive team in any way, even by accident. Even if possession is lost and the ball becomes loose, the defensive team cannot hinder the ball until it crosses mid-court.
A pass from back-court to front-court cannot be intercepted until the ball crosses the mid-court line.
When the ball is being dribbled from back-court into front-court, the dribbler may not be guarded within 6 feet of the mid-court line until both feet of the player in possession and the ball are in front-court.
Occasional inadvertent violations of the back-court guarding rule shall be whistled and warned, allowing the possessing team to inbound from back-court.
Flagrant, persistent or intentional violations will result in 2 technical free throws and possession of the ball. The defensive team is not allowed to call a timeout immediately following a back-court guarding violation.
Timeout in Back-Court --- last 60 seconds: When 60 seconds or less remain in the game and the ball is possessed in or is about to be inbounded from back- court and either team calls a timeout, the ball will be inbounded from the sideline in front-court at a point midway between the baseline and mid-court.
DOUBLE-TEAMING
Once the ball is advanced into front-court, only one-on-one defensive positions may be established until a team establishes possession (moves the ball to) below the top of the key (circle) extended. Once this is established, trapping or double-teaming defense may be used in the entire front-court area.
Basic defensive moves such as switching, sliding through, dropping off on the weak side, and double-teaming the ball are permissible. (See double-teaming restrictions above) This rule is not intended to prevent defensive players from sagging off of offensive players who are not in the scoring area.
Teams detected to be in violation of this rule will be penalized as follows: 1st offense -- warning issued to the coach; 2nd offense -- 2 technical free-throws and possession of the ball to opponent; 3rd and subsequent offenses -- 4 technical free-throws and possession. Note: It is not intended that offenses be designed to bring one player with the ball down the court on one side and put four “decoy” players on the other sideline in order to take advantage of this rule. This does not teach basketball!
REFEREE ASSISTANTS (RAs)
The RAs are neutral while on the court (they should not coach).Referee Assistants help the referee by:
A: RAs will take a position opposite their team’s bench on the end line out-of-bounds.
B: RAs should raise a hand when the ball hits out-of-bounds. The RA may indicate who is to receive the ball, but the final decision belongs to the referee. At the referee’s signal, the RA will hand the ball to a player to in-bound.
C: At the direction of the referee, RAs will check in all players on the game lineup cards at the beginning of each period of play.
D: After fouls are called by the referee, RAs line up the players for the administration of free throws.
E: When asked, RAs assist the referee when fouls are called as to whether a basket was made.
F: RAs must not coach, but may offer positive remarks and encouragement. RAs NEVER CALL fouls or violations on the court. The referee’s decisions are final. RAs may only give the referee input on events taking place away from the call between periods or during time-outs.
