Baseball Rules

 

K-8th grade baseball

REMINDER: At all KIDSPORTS games, each team will bat it's entire roster present at the game.

Kinder Quick Reference Guide

1st grade Quick Reference Guide

2nd grade Quick Reference Guide

3rd-4th grade Quick Reference Guide

5th-6th grade Quick Reference Guide

7th-8th grade Quick Reference Guide


General RULES (scroll down for specific rule modifications for each age group)

Section #1 GAMES

1(a) Official Schedule: A schedule of games for each KIDSPORTS team will be drafted by the KIDSPORTS program staff. Once a schedule is published by KIDSPORTS, the schedule will not be changed, altered, modified, etc., except for those situations deemed to be of an extraordinary nature (school related). All schedule changes must be approved by a Sports Manager. If you are coaching more than one team you must have an assistant coach prepared to take over the other team(s) in the event of a schedule conflict.

1(b) Game Times: All KIDSPORTS games will be played on weekdays starting at 5:15 pm, Saturdays from 9:00 am - 9:00 pm, and on Sundays from 1:00 pm - 9:00 pm. Unless unusual circumstances occur, games rained-out and/or canceled will be rescheduled on Sunday immediately following the original date scheduled.

1(c) Team Arrival at Game Site: At least one coach from each team or his/her appointed representative must be at the game site at least 30 minutes prior to the scheduled starting time listed on the official schedule published by KIDSPORTS.

1(d) Home Team/Visiting Team: The home team is the team on the left side of the game schedule (or on-line, the team with the home icon next to it). The designated home team will sit on the third base bench.

1(e) Pre-game Field Preparation: Both teams are responsible for the preparation of the field for game play. Bases must be secured and properly placed no later than 30 minutes prior to the game. The home coach is responsible for putting down the bases. In grades K-3 the visiting coach will provide a second "first base". This will be explained further in the Rule Modifications. As a time saver, it is suggested that coaches using the same base distances leave the bases installed for the following game and exchange bases with the next team's coach.

1(f) Official Scorekeeper: The home team is responsible for supplying the official score book and official scorekeeper. Volunteer adults are recommended as scorekeeper.

Note: The official scorekeeper is required to keep track of the following:

a. Correct batting order.

b. Player substitution.

c. Outs.

d. Runs scored.

e. Game starting time.

Scores/Standings are not kept for grades PreK - 2. (Scorebooks are still issued at these levels to help train scorekeepers and keep the batting order organized.)

1(g) Infield Practice: The home team begins its ten-minute infield practice twenty-five minutes prior to game time. The visiting team has ten minutes for its infield practice starting fifteen minutes before game time.

Note: If either team is not ready to begin its infield practice at the above scheduled times; it shall have only the time remaining prior to the expiration of the ten minute period.

1(h) Starting Time: Games must begin on the exact starting time according to the official schedule published by KIDSPORTS. If a team cannot take the field within 15 minutes of the scheduled starting time, the game will be declared a forfeit. If a preceding game extends beyond the scheduled starting time, the game must begin within 20 minutes following completion of the preceding game.

1(j) No Protests: All decisions by umpires are final. KIDSPORTSdoes not recognize protests. Any disputes must be handled on the fie

Section #2 LINE UP CARDS

2(a) Line-up Card Completion: Prior to each game, each head coach is required to fill out an official KIDSPORTS line-up card. The line-up card must include all players listed on the team roster filed with the KIDSPORTS office. Players who will not play must be listed along with the reason for not playing. Valid reasons are: injury, sickness, vacations, absence, quitting the team, discipline.

2(b) Time of Completion: Each team must deliver two copies of the team line-up to the plate umpire five minutes before game time. The umpire keeps one copy which he /she will sign and turn in to the KIDSPORTS office. The second copy is given to the opposing coach. At this time both home and visiting coaches will give the umpire a new game ball. The home team should also provide a good used ball as a back-up.

Section #3 GAME CHANGES

3(a) Rainout Games: When poor weather exists only the KIDSPORTS Program Staff has authority to cancel games. Determination whether or not to play games will be made at 4:00 p.m. on weekdays, 8:00 a.m. on Saturdays and 11:00 a.m. on Sundays.

3(b) Notification of Cancellations: It is the responsibility of both teams' head coaches to check the Kidsports websitewww.kidsports.org for game cancellations.

3(c) Player Notification: Each head coach is responsible for notifying team players of game cancellations. Please tell your players to not call the KIDSPORTS office for rainout information. It is suggested that each team set up a phone-tree calling system to help the coach distribute information to team members.

Section #4 MAKE-UP GAMES

4(a) Call In: Information on rescheduled games will be available the next working day after 12:00 noon. Head coaches are responsible for checking the Kidsports website or calling the KIDSPORTS office for dates, times and locations of make-up games.

Failure to contact KIDSPORTS for make-up information may result in game forfeiture

4(b) Rescheduling: Any league game, which must be replayed or continued at a later date due to weather or darkness, will be rescheduled by the KIDSPORTS staff only. Coaches cannot reschedule games.

4(c) Sunday Games: If at all possible, the KIDSPORTS staff will reschedule make-up games on the first Sunday immediately following the original date scheduled.

Section #5 BENCH AND FIELD CONDUCT

5(a) Smoking/Drugs: Smoking and the use of alcoholic beverages or prohibited substances are not permitted on or near the playing field by any player, coach or team personnel, or spectators.

5(b) Team Bench: Players and substitutes shall sit on their team bench or in the dugout unless playing in the game. No one except eligible players in uniform, coaches and scorekeeper shall occupy the bench or dugout during the game. Whenever a batter is retired, he or she must immediately return to the bench.

5(c) Disciplinary Action: If a coach or scorekeeper is removed from the game by disciplinary action of the umpire, the ejected person must leave the field. He or she may not sit on the team bench or in the stands. Players ejected must sit on the team bench or may leave the game site with a parent or guardian.

Any player or coach ejected from a game will be suspended from the next scheduled game. Further ejections will result in further suspensions or termination from the KIDSPORTS program.

5(d) Jewelry: Players in games are prohibited from wearing jewelry. This includes, but is not limited to: rings, watches, necklaces, earrings, barrettes and bracelets (including cloth or string types)or other items judged by the umpire to be unsafe.Earrings cannot be taped and must be removed. The umpire shall issue a warning to both benches on a first offense by either team. For each subsequent offense an additional out is charged to the offending team. If the violation occurs when a player is on defense, the penalty shall be enforced when the offending team is on offense.

5(e) Helmets: The umpire shall issue a warning to both benches on a first offense by either team if a player removes his/her helmet on the playing field during live ball action. For additional offenses:

PreK - 2 An out will be charged to the offending team for each succeeding offense.

5(f) Sunglasses: Sunglasses are permitted (plastic only). However, the pitcher and the batter are not allowed to wear anything reflective (including mirrored sunglasses). Prescription glasses are allowed. Eye black is preferred and suggested.

5(g) Uniforms: Only KIDSPORTS issued uniform shirts shall be worn by teams during games and tournament play. Uniform shirts must be tucked in at all times during the game and bandannas are prohibited.

Uniforms may not be altered in any way, i.e. printing of business or team names, cutting off sleeves, changing color etc.

The head coach must seek permission from the KIDSPORTS Equipment Manager to wear non-issued KIDSPORTS uniforms. Permission will not be granted until the sport season registration deadline.

KIDSPORTS does not require specific attire for coaches.

5(h) Illegal Equipment: Pitchers may not wear any items on the hands, wrists or arms that may be distracting to the batter.

5(i) Hats: All hats must be worn correctly, with the bill facing forward.

5(j) Bats: Any high school restriction on weight-to-length-of-bat will be disregarded.

Section #6 UMPIRING

Conduct During PreK- 2nd Grade Games: T-Ball games are umpired by volunteers and all decisions are made by these people. The offensive team provides the umpire behind the plate. The defensive team provides the umpire in the field. The two umpires may confer to discuss the call. However, the offensive team's umpire has the final say on all calls.

PreK - 2nd Grades: These games are played under a non-competitive atmosphere where no scores/standings will be kept in the K-2nd grade games. Each team is expected to provide a volunteer umpire. Since these umpires are VOLUNTEERS they must be treated with special respect.

Note: For 3rd-8th grades Umpires working KIDSPORTS games are often in their first or second year of officiating. Just like the young players on your team, they are still learning and will make mistakes. Please be patient and understand that each umpire is striving to improve and should be treated with respect.


SLIDING /NO CONTACT RULE- ALL GRADES

When a defensive player is in possession of the ball a base(except 1st base), the base runner must avoid contact, slide or give him/herself up for an out. Failure to avoid contact, slide or give him/herself up for an out shall be an out and the player may be ejected from the game. The base runner may not leap over a player to avoid a tag.

WHEN A DEFENSIVE PLAYER IS IN POSSESSION OF THE BALL, IT IS THE OBLIGATION OF THE BASE RUNNER TO AVOID CONTACT.

If contact occurs between a base runner and a defensive player when the defensive player does not have possession of the ball the defensive player is called for obstruction and the runner is awarded the base. Until they have possession of the ball, any defensive player must allow runners to advance to any base (including home plate) without obstructing them in anyway.

Policy #7 CHAMPIONSHIP EVENTS

Little World Series (LWS) 3-8TH GRADES: Following completion of the regular season schedule, KIDSPORTS will conduct a championship event in which all teams are included. Since this is part of the regular season there is no additional fee.

Pre-Season Jamboree/Grades PreK-2: At the beginning of the regular season schedule, KIDSPORTS will conduct a Jamboree. Since this is part of the regular season there is no additional fee.

Note: There will be no admission charge for spectators to the Little World Series or Jamboree games.





T-BALL - GRADES K and Pre-K 5-year olds

KIDSPORTS T-Ball follows National Federation Rules except as modified below.

Rule #1 UNIFORMS: All uniforms and equipment issued by KIDSPORTS shall be legal for all KIDSPORTS T-Ball games. Catchers are required to wear protective head gear, and are allowed to use any type of glove or mitt.

Rule #2 THE FIELD:

2(a) BASE DISTANCE: 60' bases and 84' 10" from home plate to second base.

2(b) 10 FOOT ARC: The area inscribed, a ten foot arc in front of home plate, will be considered foul territory and subject to the same rules as any other foul territory between home plate and the first and third bases. The arc shall be marked (by coaches if necessary) on the field. Coaches, use a ten foot string or cord; attach to an anchor at the point of home plate; mark arc only between foul lines.

EQUIPMENT

3(a) THE BALL: A 9'' Safe-Soft ball will be used for all game and practice sessions.

3(b) THE BAT: Both wood and metal bats with safety grips are legal. Bats that have been finished with enamel paint are not legal. (Exception: approved bats with factory enamel finish are legal). There are no weight-to-length restrictions.

3(c) BATTING HELMETS: Each team is required to have a minimum of four (4) regulation protective batting helmets on its bench prior to starting a game or practice session.

3(d) SHOES: Shoes that have metal spikes or polyurethane soles cannot be worn. Players are not required to wear cleats flat soled athletic shoes are acceptable.

3(e) BATTING T: The home team is responsible for having a batting T at the game. It is recommended that the visiting team have their T available in case it is needed for emergency use. The batting T shall be placed directly on the tip of home plate and may be adjusted to each batter's preferred height. A regulation batter's box will be used during T-Ball games.

3(f) SECOND - 1ST BASE: The second 1st base (provided by visiting team) is placed next to the regular 1st base on the outside of the foul line. The base in foul territory is the one the batter runs to and fielders use the fair base. If the visiting team cannot provide the base, the game is played with one first base.

PLAYER REQUIREMENTS

4(a) STARTING LINE-UP: All T-Ball games are played with ten players on the field at one time. Teams may start and finish with less than ten players.

POSITIONING PLAYERS

5(a) PITCHING POSITION: While the coach is pitching, the defensive pitcher must stand in the area behind, and to the left or right of the pitcher-coach or machine. When the batter is hitting off the T, the defensive pitcher must start within the pitching circle.

5(b) CATCHING POSITION: The catcher must be behind home plate when the ball is hit.

5(c) OTHER POSITIONS: Same as in regular baseball. However, there will be four outfielders, and these outfielders must be restricted to positioning themselves a minimum of 15' beyond the baseline. Infielders must be positioned at least 40' feet from home plate until the ball is hit (excluding the pitcher).

5(d) DESIGNATED HITTER: A designated hitter is not permitted in KIDSPORTS.

5(e) DEFENSIVE PLAYER ROTATION: The ten defensive player positions are classified into two groups.

Group # I
Pitcher
1st Base
2nd Base
3rd Base
Shortstop

Group # II 
Catcher
Left Field
Left Center
Right Center
Right Field

NO PLAYER may play more than two consecutive innings at a position of either group. Example: A player who plays one inning at pitcher and an inning at first base must play the next two innings at one or more of the Group II positions.

NOTE: At the end of each inning, all players on the bench must be entered or substituted into the game.

THE GAME

6(a) REGULATION GAME: Consists of five innings unless shortened because of time limit, curfew, or bad weather.

6(b) There will be no minimum number of innings played to constitute a regulation game. A game will be considered complete if five innings have been played or the time limit expires.

6(c) BATTING: Each batter will be given three (3) attempts to hit the ball into play. In T-Ball games, ten players bat regardless of defensive outs.

6(d) AUTOMATIC OUTS: Batters will be automatically declared out in these situations: 1. Misses or hits a foul ball on the third swing. 2. Does not take a full swing at the ball. 3. Attempts to bunt the ball.

6(e) ADVANCING: A base runner may advance to home in a T-Ball game whenever any legally batted ball occurs or the defensive team attempts to put any base runner out as in regular baseball. The base runner must touch home plate, not the T to score.

6(f) BASE RUNNERS: 1. No runner may advance until a ball has been hit. 2. A base runner shall be declared out for leaving the base before the ball is hit. 3. When any defensive player within the baseline holds the ball above their head and does not attempt to put an advancing runner out, base runners may advance only to the next base to which they are proceeding when the runner is past the halfway mark. When an infielder with the ball in their possession elects to throw the ball to another player in an attempt to put out an advancing runner, and, in the process overthrows the base, runners may not advance to the next base on the overthrow. 4. There is no infield fly rule in T-Ball games.

6(h) TIME LIMITS:

KIDSPORTS T ball games shall be governed by a time limit in which no new inning may begin after one hour has elapsed

6(i) INNING TERMINATION:
An inning is terminated after 10 players bat in one inning regardless of defensive outs. If a team starts the game with 9 players or less they will still bat 10 players.

SUBSTITUTION RULE: The following player substitution rule is required in all KIDSPORTS scheduled games:

7(a) STARTING PLAYERS: Each eligible player listed on the team batting roster form must start on defense every other KIDSPORTS scheduled game they attend.

7(b) ELIGIBLE BATTERS: All eligible players will be in the batting order for the entire game. A player arriving after the beginning of a game may be inserted at the end of the batting order at the beginning of a half-inning.

7(c) DEFENSIVE SUBSTITUTIONS: At the start of any new inning, players who did not play defense the previous inning must be inserted for that inning, unless injured or sick.

7(d) CANCELED GAME STARTERS: If a game is canceled or postponed, the players who were scheduled to start the postponed or canceled game must start and play in the very next game on the KIDSPORTS schedule.

7(e) FAILURE TO MAKE SUBSTITUTIONS: If a coach knowingly violates the substitution rule, the opposing coach should call "time-out" and ask the coach to make appropriate changes. If the coach refuses, the game is played and the opposing coach should contact his/her sports manager at KIDSPORTS. KIDSPORTS will then take appropriate actions against the coach as it sees fit.




MODIFIED MACHINE/COACH-PITCH GRADE 1

KIDSPORTS Modified Coach-Pitch follows National Federal Rules modified as shown below.

Rule #1 UNIFORMS: All uniforms and equipment issued by KIDSPORTS are legal for all KIDSPORTS MCP games. Catchers are required to wear protective head gear and are allowed to use any type of glove or mitt.

Rule #2 THE FIELD

2(a) BASE DISTANCES: 60' bases and 84'10" from home plate to second base.

Rule #3 EQUIPMENT

3(a) THE BALL: A 9" soft ball will be used for all games and practice sessions.

3(b) THE BAT: Both wood and metal bats with safety grips are legal. Bats that have been finished with enamel paint are not legal. (Exception: approved bats with factory enamel finish are legal. There are no weight-to-length restrictions.

3(c) BATTING HELMETS: Each team is required to have a minimum of four (4) regulation protective batting helmets prior to starting a game or practice session.

3(d) SHOES: Shoes that have metal spikes or hard polyurethane soles cannot be worn.

3(e) SECOND FIRST BASE: The second first base (provided by the visiting team) is placed next to the regular first base on the out-side of the foul line. The base in foul territory is the one the batter runs to and the baseman uses the base in fair territory. If the visiting cannot provide a base, the game is played with one first base.

3(f) BATTING T: The home team is responsible for having a batting T at the game. It is recommended that the visiting team have their T available in case it is needed for emergency use. The batting T shall be placed directly on the tip of home plate may be adjusted for each batter. A regulation batter's box will be used during MCP games.

Rule #4 PLAYER REQUIREMENTS

4(a) STARTING LINE-UP: All Modified Coach-Pitch games are played with ten players on the field at one time. Teams may start the game with 8 players. A team with 8 or fewer players may choose to forfeit the game - and then borrow players from the opposing team to play the game. This game will not be rescheduled.

Rule #5 POSITIONING PLAYERS

5(a) DEFENSIVE PITCHING POSITION: While the coach is pitching, the defensive pitcher must stand in the area behind, and to the left or right of the pitcher-coach or machine. When the batter is hitting off the T, the defensive pitcher must start within the pitching circle.

5 (b) OTHER POSITIONS: Same as used in regular baseball. However, there will be four outfielders, and these outfielders must be restricted to positioning themselves a minimum of 15' beyond the baseline. Infielders must be positioned at least 40 feet from home plate until the ball is hit.

5(c) DESIGNATED HITTER: A designated hitter is not permitted in KIDSPORTS.

5(d) DEFENSIVE PLAYER ROTATION: The ten defensive player positions are classified into two groups:

Group # I
Pitcher
1st Base
2nd Base
3rd Base
Shortstop

Group # II 
Catcher
Left Field
Left Center
Right Center
Right Field

No player may play more than two consecutive innings at a position of either group. Example: A player who plays one inning at pitcher and an inning at first base must play the next two innings at one or more of the Group II positions.

NOTE: At the start of any new inning, players who did not play defense the previous inning, must be inserted for that inning, unless injured or sick.

5(e) PITCHING RULES: Each player will receive three (3) pitches from his/her own coach or the machine. If the player is unable to hit a ball into fair play, he/she will have three (3) attempts to hit the ball off the T. Bunting is legal on pitched balls but not off the T.

NOTE: Coaches, while pitching from the mound, are allowed to instruct only the batter. The pitcher-coach will be allowed to move up within 15 feet of the batter when not using the machine if he/she desires. If the pitching coach in any way touches the batted ball or interferes with an opponent trying to field the batted ball, the ball becomes dead, the pitch is considered a no-pitch and all base runners must return to their base.

Rule #6 THE GAME

6(a) REGULATION GAME: Consists of five innings unless shortened because of time limit, curfew, or bad weather.

6(b) There will be no minimum number of innings played to constitute a regulation game. A game will be considered complete if five innings have been played or the time limit expires.

6(c) AUTOMATIC OUTS: Batters will be automatically declared out when batting off the T when he/she:

1. Misses or hits a foul ball on the third swing.
2. Attempts to bunt the ball.

6(d) ADVANCING: A Base runner may advance to home in a MCP game whenever any legally batted ball occurs or the defensive team attempts to put any base runner out as in regular baseball rules. The base runner must touch home plate, not the T, to score.

6(e) INNING TERMINATION: In MCP games, an inning shall be terminated after ten (10) players bat in one inning regardless of defensive outs.

NOTE: If a team starts the game with nine players they will still bat 10 players.

6(f) BASE RUNNERS:

1. No runner may advance until a ball has been hit.
2. A base runner shall be declared out for leaving the base before the ball is hit.
3. When any player on or within the baseline holds the ball above their head and does not attempt to put an advancing runner out, base runners may advance only to the next base to which they are proceeding when the runner is past the halfway mark. When an infielder with the ball in his or her possession elects to throw the ball to another player in an attempt to put out an advancing runner, and, in the process overthrows the base, runners may not advance to the next base.
4. There shall be no infield fly rule in MCP games.

6(h) TIME LIMIT: KIDSPORTS games shall be governed by a time limit in which no new inning may begin after one hour and fifteen minutes (1 hr 15 min) has elapsed.

Rule #7 SUBSTITUTION RULE: The following player substitution rule is required in all KIDSPORTS scheduled games:

7(a) STARTING PLAYERS: Each eligible player listed on the team batting roster form must start on defense every otherKIDSPORTS scheduled game they attend.

7(b) ELIGIBLE BATTERS: All eligible players will be in the batting order for the entire game. A player arriving after the beginning of a game may be inserted at the beginning of a half-inning at the end of the batting order.

7(c) DEFENSIVE SUBSTITUTIONS: At the start of any new inning, players who did not play defense the previous inning must be inserted for that inning, unless injured or sick.

7(d) CANCELED GAMES STARTERS: If a game is canceled or postponed, the players who were scheduled to start the postponed or canceled game must start and play in the very next game on the KIDSPORTS schedule.

7(e) FAILURE TO MAKE SUBSTITUTIONS: If a coach knowingly violates the substitution rule, the opposing coach should call "time-out" and ask the coach to make appropriate changes. If the coach refuses, the game is played and the opposing coach should contact his/her sports manager at KIDSPORTS. KIDSPORTS will take appropriate actions as it sees fit.




MACHINE/COACH-PITCH (M-CP)GRADE 2

KIDSPORTS CP-Ball follows National Federation Rules with modifications listed below.

Rule #1 UNIFORMS: All uniforms and equipment issued by KIDSPORTS shall be legal for all KIDSPORTS CP-Ball games. Catchers are required to wear protective head gear and are encouraged to wear an athletic supporter with a cup. Catchers are allowed to use any type of glove or mitt.

Rule #2 THE FIELD

2(a) BASE DISTANCE: 60' bases are 84'10" from home plate to second base.

2(b) PITCHING DISTANCE: 32' pitching rubber - measured from the front edge of the pitching plate to the rear tip of home plate.

Rule #3 EQUIPMENT

3(a) THE BALL: A 9" safe-soft ball will be used for all games and practice sessions.

3(b) THE BAT: Both wood and metal bats with safety grips are legal. Bats that have been finished with enamel paint are not legal. (Exception: approved bats with factory enamel finish are legal. There are no weight-to-length restrictions.

3(c) BATTING HELMETS: Each team is required to have a minimum of four regulation protective batting helmets on its bench prior to starting a game or practice session.

3(d) SHOES: Shoes that have metal spikes or hard polyurethane soles cannot be worn.

3(e) SECOND FIRST BASE: The second first base (provided by the visiting team) is placed next to the regular first base on the opposite side of the foul line. The base in foul territory is the one the runner tags and the baseman used the base in fair territory. If the visiting coach cannot provide a base, the game is played with one first base.

Rule #4 PLAYER REQUIREMENTS

4(a) STARTING LINE-UP: All CP-Ball games are played with ten players on the field at one time.

4(b) SHORT LINE-UPS: Teams may start and finish the game with eight players. If a ninth or tenth player shows up after the line-up card is turned in they must be place in the ninth or tenth spot in the line-up. He/she can enter the game only at the beginning of a half-inning.

Any team reduced to less than eight players due to injury, illness, ejection, etc, will be required to forfeit. A team with 8 or fewer players may forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

Rule #5 POSITIONING OF PLAYERS

5(a) PITCHING RULE: Each coach will pitch to his/her own team. A maximum of five (5) pitches will be provided to each batter is his/her time at bat. Coaches, while pitching from the mound, are allowed to instruct only the batter. The pitcher-coach, when not using a pitching machine, will be allowed to move up to within l5 feet of the batter if he/she desires.

If the pitching coach in any way touches the batted ball or interferes with an opponent trying to field the batted ball the ball becomes dead, the pitch is considered a no pitch and all base runners must return to their base.

The batter is not out after three (3) strikes unless it is the fifth pitch.

5(b) DEFENSIVE PITCHING POSITION: Defensive pitcher must stand in the area behind, and to the left or right of the pitcher-coach or pitching machine.

Rule #6 THE GAME

6(a) REGULATION GAME: Consists of five innings unless shortened because of time limit, curfew, bad weather, or extended due to a tie game. In Kidsports there is no minimum number of completed innings to constitute a regulation game.

6(b) TIE GAMES: If the score is tied at the end of a completed game, the game will end in a tie. No extra innings will be played.

6(c) CALLED GAMES: Only games completely cancelled by Kidsports due to weather will be rescheduled

6(d) SCORING: A base runner may not advance from third base and score a run on a passed ball, wild pitch or an erratic throw from the catcher to the pitcher. A runner may legally score whenever:

1. Any legally batted ball occurs
2. The defensive team attempts to put any base runner out as in regular baseball rules.

6(e) FORFEITED GAME: Teams may start and finish the game with 8 players. Failure to have eight (8) players at the scheduled starting time will result in a win by forfeit to the team ready to play. If both teams are in violation the game will be declared "no contest" and each team will be charged with a loss.
A team with 8 or fewer players may forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

6(f) PROTESTS: All officials' decisions are final. KIDSPORTS does not recognize protests. Any dispute must be handled on the field.

6(g) CURFEW AND TIME LIMIT: KIDSPORTS games shall be governed by a time limit in which no new inning may begin after one hour and fifteen minutes (1hr 15 min) have elapsed.

6(h) TEN (10) RUN RULE: Whenever a team leads an opponent by ten or more runs at the end of any completed inning, provided a minimum of 4 innings have been played, the game will be considered a complete game and the game will be terminated.

6(i) INNING TERMINATION: In CP games, an inning shall be terminated after ten players bat in one inning or three outs are made by the defensive team. Scoring shall stop in an inning when: 1. the batter or any base runner makes the third out or ten players bat in one inning. 2. A score will be allowed by a runner advancing from third to home on a ball hit by the tenth batter if the ball comes into the possession of a defensive player on or within the baseline, and the player with the ball decides not to make a defensive play on any advancing runner by holding the ball above his/her head. The umpire shall immediately notify the official scorer of the exact runs allowed on a ball hit by the tenth batter. If a team starts the game with nine players they will still bat ten players if they get that far in the batting order.

6(j) BASE RUNNERS: 1. No runner may advance until a ball has been hit. 2. A base runner shall be declared out for leaving the base before the ball is hit. 3. When any player on or within the baseline holds the ball above their head and does not attempt to put an advancing runner out, base runners may advance only to the next base to which they are proceeding when the runner is past the slash mark (midway between bases). Once inside the baseline, the player with the ball should hold the ball ABOVE HIS/HER HEAD to stop play. When an infielder with the ball in his or her possession elects to throw the ball to another player in an attempt to put out an advancing runner, and, in the process overthrows the base, runners may advance as in regular baseball rules. 4. There is no infield fly rule in CP games.

Rule #7 SUBSTITUTIONS

SUBSTITUTION RULE:The following player substitution rule is required in all KIDSPORTS scheduled games:

7(a) STARTING PLAYERS: Each eligible player listed on the team roster form must start on defense at least every other game, which they attend, appearing on the schedule issued by the KIDSPORTS office.

7(b) ELIGIBLE BATTERS: All eligible players will be in the batting order for the entire game. A maximum 10 batters per inning limit will be in effect. A player arriving after the beginning of a game may be inserted at the end of the batting order at the beginning of a half-inning.

7(c) NON-STARTERS: At the beginning of every defensive inning, players who did not play in the previous inning on defense must be inserted into the defensive line-up. The intention of this rule is to ensure that all players play in the field at least half of the defensive outs.

7(d) CANCELED GAME STARTER: If a game is canceled or postponed before enough innings have been played to constitute a regulation game, the players who were scheduled to start the postponed or canceled game must start and play in the very next game on the KIDSPORTS schedule.

7(e) FAILURE TO MAKE SUBSTITUTIONS: If a coach knowingly violates the substitution rule, the opposing coach should call "time-out" and ask the coach to make appropriate changes. If the coach refuses, the game is played and the opposing coach should contact his/her sports manager at KIDSPORTS. KIDSPORTS will then take appropriate actions against the coach as it sees fit.

3RD /4TH GRADE MODIFIED PLAYER PITCH (PP)

Teams are formed by school area and by skill into Gold, Silver and Bronze divisions when possible.

KIDSPORTS Baseball games follow National Federation Rules with modifications listed below.

Rule #1 Uniforms:

All uniforms and equipment issued by KIDSPORTS shall be legal for all KIDSPORTS PP Ballgames. Catchers are required to use protective head gear and encouraged to wear an athletic supporter with a cup and are allowed to use any type of glove or mitt.

Rule #2 THE FIELD

2(a) BASE DISTANCE: 60' bases are 84'10" from home plate to second base.

2(b) PITCHING DISTANCE: 45 ft. pitching rubber - measured from the front edge of the pitching plate to the rear tip of home plate.

Rule #3 EQUIPMENT

3(a) THE BALL: A regulation baseball will be used for all games and practice sessions.

3(b) THE BAT: Both wood and metal bats with safety grips are legal. Bats that have been finished with enamel paint are not legal. (Exception: approved bats with factory enamel finish are legal. There are no weight-to-length restrictions.

3(c) BATTING HELMETS: Each team is required to have a minimum of four regulation protective batting helmets on its bench prior to starting a game or practice session. Batting and running helmets must be worn while on the playing field. If the ball is live, players may not remove their helmets while on the playing field.

3(d) SHOES: Type of shoe is optional as far as rubber cleats are concerned. Steel cleats are not allowed.

Rule #4 PLAYER REQUIREMENTS

4(a) STARTING LINE-UP: All PP games are played with 9 players on the field at one time. Teams may start a game with 7 players

4(b) SHORT LINE-UPS: Teams may start and finish the game with seven 7 players. If an eighth or ninth player shows up after the line-up card is turned in they must be placed in the eighth and ninth spot in the line-up. He/she can enter the game only at the beginning of a half-inning.

Any team reduced to less than seven players due to injury, illness, ejection, etc, will be required to forfeit. A team with seven or fewer players may choose to forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.


Rule #5 THE GAME

5(a) REGULATION GAME: Consists of five innings unless shortened because of time limit, curfew, bad weather, or extended due to a tie game. In Kidsports there is no minimum number of completed innings to constitute a regulation game. If play is called when the teams have not had an equal number of completed turns at bat, the score shall be the same as it was at the end of the last completed inning; except that if the home team in its half of the incomplete inning scores a run (or runs) which equals or exceeds the opponent's score the final score shall be as recorded when the game is called.

5(b) TIE GAMES: If the score is tied at the end of a completed game and the time limit has not been reached, extra innings may be played.

5(c) CALLED GAMES: Only games completely cancelled by Kidsports due to weather will be rescheduled

5(d) SCORING: follow regular NFHS high school rules.

5(e) SCOREBOOK: The home book is the official book. KIDSPORTS recommends that both teams keep a score book and confer with each other between innings to make sure everyone, including the umpire, is on the same page.

5(f) FORFEITED GAME: Teams may start and finish the game with seven (7) players. Failure to have seven (7) players at the scheduled starting time will result in a win by forfeit to the team ready to play. If both teams are in violation the game will be declared "no contest" and each team will be charged with a loss. A team with seven or fewer players may choose to forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

5(g) PROTESTS: All officials' decisions are final. KIDSPORTS does not recognize protests. Any dispute must be handled on the field.

5(h) CURFEW AND TIME LIMIT: KIDSPORTS games shall be governed by a time limit in which no new inning may begin after one hour and thirty minutes (1hr 30 min) have elapsed.

5(i) TEN (10) RUN RULE: Whenever a team leads an opponent by ten or more runs at the end of any completed inning, provided a minimum of four innings have been played, the game will be considered a complete game and the game will be terminated.

5(j) INNING TERMINATION: an inning shall be terminated after three outs are made by the defensive team, or 5 runs have been made. There are unlimited runs allowed in the 5th inning as long as the 10 run rule has not been reached.

5(k) BASE stealing: leading off is NOT allowed. Player can only attempt to steal after the pitched ball crosses home plate. Stealing is NOT allowed when Coach Pitch is in effect.

Rule #6 Player regulations

6(a) Minimum Playing Time Every eligible player must play a minimum of six(6) defensive outs in all games. The bottom half of the un-played final inning does not count towards this requirement.

6(b)Substitutions There will be free defensive substitutions, including pitchers; a player arriving after the game has started will be inserted at the end of the batting lineup.

6(c) Injuries If a defensive player is injured, removed from the game and misses a turn at bat, the player cannot return to the lineup in the game. The injured players name is removed from batting order and the field. If a player is injured while running the bases, they must be replaced by the player furthest from batting that is not on base. This substitute runner returns to their place in the batting order ceasing the pinch running duties.

6(d) The only time a player removed from the lineup becomes an out each time up, is if the removal leaves the team with eight players. If the lineup drops below eight, then the game will be forfeit.

Rule# 7 Pitching Regulations

7(a) a youth must not pitch more than six innings in one week and is also limited to 4 innings per game.

7(b) Pitching limitations are calculated on a Monday to Sunday schedule, not on a 7 consecutive days. Pitching eligibility starts over every Monday

7(c) One pitch constitutes an inning pitched

7(d) 3 walks and/or hit batters in a single inning (scattered or consecutive) shall require the hitting team's coach to coach-pitch. Player-pitch resumes the next inning.

7(e) Umpires call balls/strikes for player-pitch.

7(f) Coach-Pitch Rules (see #3!!):

1. When a coach is pitching, he/she is allowed 4 pitches and shall pitch from a minimum of 25'.

2. Coach-pitchers are not required to stand on he pitchers rubber. Coaches, while pitching from the mound, are allowed to instruct only the batter.

3. Coaches will pitch to their own team and will pitch a maximum of 4 pitches. The batter is not ruled out after 3 swings. However, if after 4 pitches the batter fails to hit a fair ball - the batter is ruled out.

4. If the pitching coach in any way touches the batted ball or interferes with a defensive player trying to field a batted ball, the play becomes dead, the pitch is considered a "no pitch", and all base runners return to their base.

7(g) Third Strike: A batter is declared automatically out after 3 strikes even if the catcher fails to legally hold the ball after the 3rd strike (when player-pitch rule is in effect).

7(h) Pitching Violations: A report of all suspected violations of the pitching requirements must be filed at the KIDSPORTSoffice the following business day after the scheduled game. If a violation is substantiated, a forfeit may result.

5th/6th grade baseball

Teams are formed by school area and by skill into Gold, Silver and Bronze division when possible.

KIDSPORTS Baseball games follow National Federation Rules with modifications listed below.

Rule #1 Uniforms:

All uniforms and equipment issued by KIDSPORTS shall be legal for all KIDSPORTS ballgames. Teams purchase and provide their own uniforms. Catchers are required to use protective head gear and encouraged to wear an athletic supporter with a cup and are allowed to use any type of glove or mitt.

Rule #2 THE FIELD

2(a) BASE DISTANCE: Bases are 70 feet apart

2(b) PITCHING DISTANCE: Is 50ft.

Rule #3 EQUIPMENT

3(a) THE BALL: A regulation baseball will be used for all games and practice sessions.

3(b) THE BAT: Both wood and metal bats with safety grips are legal. Bats that have been finished with enamel paint are not legal. (Exception: approved bats with factory enamel finish are legal. There are no weight-to-length restrictions.

3(c) BATTING HELMETS: Each team is required to have a minimum of four regulation protective batting helmets on its bench prior to starting a game or practice session. Batting and running helmets must be worn while on the playing field. If the ball is live, players may not remove their helmets while on the playing field.

3(d) SHOES: Type of shoe is optional as far as rubber cleats are concerned. Steel cleats are not allowed.

Rule #4 PLAYER REQUIREMENTS

4(a) STARTING LINE-UP: All games are played with 9 players on the field at one time. Teams may start a game with 7 players

4(b) SHORT LINE-UPS: Teams may start and finish the game with seven 7 players. If an eighth or ninth player shows up after the line-up card is turned in they must be placed in the eighth and ninth spot in the line-up. He/she can enter the game only at the beginning of a half-inning.

Any team reduced to less than seven players due to injury, illness, ejection, etc, will be required to forfeit. A team with seven or fewer players may choose to forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.


Rule #5 THE GAME

5(a) REGULATION GAME: Consists of five innings unless shortened because of time limit, curfew, bad weather, or extended due to a tie game. In Kidsports there is no minimum number of completed innings to constitute a regulation game. If play is called when the teams have not had an equal number of completed turns at bat, the score shall be the same as it was at the end of the last completed inning; except that if the home team in its half of the incomplete inning scores a run (or runs) which equals or exceeds the opponent's score the final score shall be as recorded when the game is called.

5(b) TIE GAMES: If the score is tied at the end of a completed game and the time limit has not been reached, extra innings may be played.

5(c) CALLED GAMES: Only games completely cancelled by Kidsports due to weather will be rescheduled

5(d) SCORING: A player is allowed to steal any base, including home.

5(e) SCOREBOOK: The home book is the official book. KIDSPORTS recommends that both teams keep a score book and confer with each other between innings to make sure everyone, including the umpire, is on the same page.

5(f) FORFEITED GAME: Teams may start and finish the game with eight (7) players. Failure to have eight (7) players at the scheduled starting time will result in a win by forfeit to the team ready to play. If both teams are in violation the game will be declared "no contest" and each team will be charged with a loss. A team with seven or fewer players may choose to forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

5(g) PROTESTS: All officials' decisions are final. KIDSPORTS does not recognize protests. Any dispute must be handled on the field.

5(h) CURFEW AND TIME LIMIT: KIDSPORTS games shall be governed by a time limit in which no new inning may begin after one hour and forty-five minutes (1hr 45 min) have elapsed.

5(i) TEN (10) RUN RULE: Whenever a team leads an opponent by ten or more runs at the end of any completed inning, provided a minimum of four innings have been played, the game will be considered a complete game and the game will be terminated.

5(j) INNING TERMINATION: An inning shall be terminated after three outs are made by the defensive team, or 5 runs have been made. There are unlimited runs allowed in the 5th inning as long as the 10 run rule has not been reached.


Rule #6 Player regulations

6(a) Minimum Playing Time Every eligible player must play a minimum of six(6) defensive outs in all games. The bottom half of the un-played final inning does not count towards this requirement.

6(b)Substitutions There will be free defensive substitutions, including pitchers; a player arriving after the game has started will be inserted at the end of the batting lineup.

6(c) Injuries If a defensive player is injured, removed from the game and misses a turn at bat, the player cannot return to the lineup in the game. The injured players name is removed from batting order and the field. If a player is injured while running the bases, they must be replaced by the player furthest from batting that is not on base. This substitute runner returns to their place in the batting order ceasing the pinch running duties.

6(d) The only time a player removed from the lineup becomes an out each time up, is if the removal leaves the team with eight players. If the lineup drops below eight, then the game will be forfeit

Rule# 7 Pitching Regulations

7(a) A youth must not pitch more than seven innings in one week and if the player is pitching in the Silver division they are also limited to 4 innings per game. If the player is pitching in the Gold division they do not have any maximum inning pitching restrictions per game, however they are still limited to 7 innings per week. If there is only one division without any Gold/Silver designation then follow the Silver division pitching regulations.

7(b) Pitching limitations are calculated on a Monday to Sunday schedule, not on a 7 consecutive days. Pitching eligibility starts over every Monday

7(c) One pitch constitutes an inning pitched.

7th/8th Grade baseball

Teams are formed by school area and by skill into Gold, Silver and Bronze division when possible.

KIDSPORTS Baseball games follow National Federation Rules with modifications listed below.

Rule #1 Uniforms:

All uniforms and equipment issued by KIDSPORTS shall be legal for all KIDSPORTS ballgames. Teams purchase and provide their own uniforms. Catchers are required to use protective head gear and encouraged to wear an athletic supporter with a cup and are allowed to use any type of glove or mitt.

Rule #2 THE FIELD

2(a) BASE DISTANCE: Bases are 80 feet apart

2(b) PITCHING DISTANCE: Is 55ft.

Rule #3 EQUIPMENT

3(a) THE BALL: A regulation baseball will be used for all games and practice sessions.

3(b) THE BAT: Both wood and metal bats with safety grips are legal. Bats that have been finished with enamel paint are not legal. (Exception: approved bats with factory enamel finish are legal. There are no weight-to-length restrictions.

3(c) BATTING HELMETS: Each team is required to have a minimum of four regulation protective batting helmets on its bench prior to starting a game or practice session. Batting and running helmets must be worn while on the playing field. If the ball is live, players may not remove their helmets while on the playing field.

3(d) SHOES:. Steel cleats are allowed.

Rule #4 PLAYER REQUIREMENTS

4(a) STARTING LINE-UP: All games are played with 9 players on the field at one time. Teams may start a game with 7 players

4(b) SHORT LINE-UPS: Teams may start and finish the game with seven 7 players. If an eighth or ninth player shows up after the line-up card is turned in they must be placed in the eighth and ninth spot in the line-up. He/she can enter the game only at the beginning of a half-inning.

Any team reduced to less than seven players due to injury, illness, ejection, etc, will be required to forfeit. A team with seven or fewer players may choose to forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.


Rule #5 THE GAME

5(a) REGULATION GAME: Consists of 6 innings unless shortened because of time limit, curfew, bad weather, or extended due to a tie game. In Kidsports there is no minimum number of completed innings to constitute a regulation game. If play is called when the teams have not had an equal number of completed turns at bat, the score shall be the same as it was at the end of the last completed inning; except that if the home team in its half of the incomplete inning scores a run (or runs) which equals or exceeds the opponent's score the final score shall be as recorded when the game is called.

5(b) TIE GAMES: If the score is tied at the end of a completed game and the time limit has not been reached, extra innings may be played.

5(c) CALLED GAMES: Only games completely cancelled by Kidsports due to weather will be rescheduled

5(d) SCORING: A player is allowed to steal any base, including home.

5(e) SCOREBOOK: The home book is the official book. KIDSPORTS recommends that both teams keep a score book and confer with each other between innings to make sure everyone, including the umpire, is on the same page.

5(f) FORFEITED GAME: Teams may start and finish the game with seven(7) players. Failure to have seven (7) players at the scheduled starting time will result in a win by forfeit to the team ready to play. If both teams are in violation the game will be declared "no contest" and each team will be charged with a loss. A team with seven or fewer players may choose to forfeit the game and then borrow players from the opposing team for a practice game. This game will not be rescheduled.

5(g) PROTESTS: All officials' decisions are final. KIDSPORTS does not recognize protests. Any dispute must be handled on the field.

5(h) CURFEW AND TIME LIMIT: KIDSPORTS games shall be governed by a time limit in which no new inning may begin after two hours(2 hours) have elapsed.

5(i) TEN (10) RUN RULE: Whenever a team leads an opponent by ten or more runs at the end of any completed inning, provided a minimum of 5 innings have been played, the game will be considered a complete game and the game will be terminated.

5(j) INNING TERMINATION: An inning shall be terminated after three outs are made by the defensive team, or 5 runs have been made. There are unlimited runs allowed in the 6th inning as long as the 10 run rule has not been reached.

Rule #6 Player regulations

6(a) Minimum Playing Time Every eligible player must play a minimum of six defensive outs by the completion of the game. The bottom half of the un-played final inning does not count towards this requirement. If the game goes into extra innings each player must play 9 defensive outs by the end of the 7th inning.

6(b)Substitutions There will be free defensive substitutions, including pitchers; a player arriving after the game has started will be inserted at the end of the batting lineup.

6(c) Injuries If a defensive player is injured, removed from the game and misses a turn at bat, the player cannot return to the lineup in the game. The injured players name is removed from batting order and the field. If a player is injured while running the bases, they must be replaced by the player furthest from batting that is not on base. This substitute runner returns to their place in the batting order ceasing the pinch running duties.

6(d) The only time a player removed from the lineup becomes an out each time up, is if the removal leaves the team with eight players. If the lineup drops below eight, then the game will be forfeit

Rule# 7 Pitching Regulations

7(a) A youth must not pitch more than eight innings in one week and players pitching in the Silver division are also limited to 5 innings per game. Players pitching in the Gold division do not have any inning per game restrictions but are still limited to eight innings per week. If there is only one division without any Gold/Silver designation then follow the Silver division pitching regulations.

7(b) Pitching limitations are calculated on a Monday to Sunday schedule, not on a 7 consecutive days. Pitching eligibility starts over every Monday

7(c) One pitch constitutes an inning pitched.